Scorra

Help

Last brought up to date 15 October 2026.

Getting started

Scorra keeps score for board, card and dice games. It works without an account and without a connection.

Your first game

  • Tap the round + in the middle of the bar along the bottom to start a new game. Pick a type of game, then the game itself, or type its name in the search box. Each list of games has its own search at the top, too.
  • Add the players, check the rules, and choose Start game.
  • Enter scores as you play. Scorra adds up, shows who is leading, and offers to end the game when someone has won.

The home screen

  • Before your first game, Home asks who’s playing tonight: tap saved players, or add names, then Pick a game. Those players are seated when you set the game up. Under it, an example (a made-up game) shows the table, the chart of how a game went and the milestones you will build up; it goes once you have played.
  • The line at the top says how your table stands: who is out in front, who is one win behind, or who is on a winning run.
  • A game you have not finished is next, under In progress, in the colour of whoever is winning it, with a button to carry on.
  • To delete a game, swipe its card to the left and tap Delete, or keep swiping right across the card and let go. Unfinished games have cards here; every game has one in History.
  • Under "Play again" is a row of the games you have played lately, then the most popular ones. Flick along it and tap one to start.
  • Further down is your table so far, the players with the most wins with a crown for the leader (tap one to see their record), and the games you finished most recently. Tap one to see how it went.

If your game is not listed

  • Choose Score anything. The round-by-round scorer suits games scored a hand or a round at a time. The simple counter suits games where scores go up and down as you play. The adventure tracker suits games where each player has several things to track.
  • Type the name of the game in "What are you playing?" and it is saved to My games with the rules you chose, ready to pick next time.

Build your own score sheet

  • For a game scored by adding up several things at the end, choose Build your own on the New game page. Give it a name and add a row for each thing you score.
  • A row can be a number you enter, a count worth so much each, a tick box worth a set amount, or a figure worked out from other rows.
  • A worked-out row uses a formula, such as if(aces + twos >= 10, 5, 0). Under each row is the name to use for it in formulas.
  • The sheet is saved to My games. Open it from there and choose Edit score sheet to change it.

Finding your way around

  • The bar along the bottom has Home, Tools, History and Players, with a round + button in the middle that starts a new game.
  • History has two views, Games and Stats, switched between at the top.
  • Groups are on the Players page. Settings is the cog at the top right of each page on the bar, and this Help page is the first thing in Settings.
  • A page you have gone into has an arrow at the top left that takes you back to where you were. You can also swipe in from the left edge of the screen.

Setting up a game

Players

  • Type a name in each row, or tap a name under Saved players to add someone you have played with before.
  • Leave a name blank and that seat is called "Player 1", "Player 2" and so on. Unnamed players are not saved and do not count in stats.
  • Tap a player’s picture to choose their icon and colour. There are over eighty icons, from animals to food.
  • To change the order, drag a player up or down by the dots at the left of their row. To remove a player, swipe their row to the left. Shuffle order puts everyone in a random order.

Options

  • For a quick game, add the players and choose Start game, which stays at the bottom of the screen.
  • Everything else is under Options: teams, a clock on each turn, who goes first, and how the game is won. Tap it to open.

Teams

  • Switch on Play in teams to group players into teams that share one score. Each player’s team is shown beside their name, in the team’s colour: tap it to move them to the next team. Name the teams if you like.
  • Games usually played in partnerships, such as Spades, start with teams already switched on.

Rules

  • Each game starts with its usual rules. Change them under How to win if you play differently: highest or lowest score wins, play to a target, or a fixed number of rounds.
  • A counter also lets you set the starting score and the size of its second pair of buttons.
  • A tracker lets you rename what is tracked, change where each value starts, and add or remove values.

How to play

  • Some classic games have a short summary of the rules, with a link to the full rules. Tap How to play on the setup screen, or the Rules tab under Tools once the game has started.

Keeping score

Round by round

  • Each player has a column in their colour, with their total at the top and their scores beneath, newest first. Whoever is winning wears a gold crown, and the card of whoever’s turn it is glows in their colour.
  • At the foot of each column: how far the leader is clear, or how far behind everyone else is, then each player’s best round and their average.
  • In a game played to a target, a bar shows how far each player has to go. Where the lowest score wins, as in Hearts, it shows how close they are to the score that ends the game.
  • One box is highlighted. Tap the number and then Next to move to the next player. Use ± for a negative score.
  • To add up as you go, use + between numbers: 12 + 8 + 5 shows = 25, and Next enters 25. ± makes the number you are typing negative.
  • Quick buttons over the number pad add a set amount (+5, +10, +50) or double what is typed (×2). Set your own for a game on the setup screen, under Quick buttons: for example +7, ×3, −5.
  • Add a note, above the keypad, puts a few words on the player’s round, such as “7-letter word”. A score with a note has a small dot; the note shows when the box is chosen, and in the log.
  • With more than three players, the one being scored is in the middle with the players before and after either side. The row slides on as each score goes in; swipe it to see everyone else.
  • Scorra is laid out for a phone. On a computer it keeps that shape, and you can type scores on the keyboard: Enter moves on, and the arrow keys move around the table.
  • Tap any earlier box to correct it, or a player’s column to score for them.

Scored by category

  • Games marked "End-of-game count" in the lists, such as Azul, Wingspan or 7 Wonders, are filled in once, when the game is over: you keep score on the board as you play, and Scorra adds everything up. Yahtzee is filled in a box a turn.
  • Games such as Yahtzee, Azul or Wingspan have a named row for each thing you score. Each player has a card, like the score card on the table, with their total at the top. Fill in every row and Scorra offers to end the game.
  • A strip along the top shows everyone in order of score, and they change places as the scores go in. Tap a player there to bring up their card.
  • One card is in view with the next peeping in beside it. Swipe to another player’s card, or tap a box on it, to score for them.
  • Next moves down the card, then on to the next player’s. In Yahtzee, where you fill a box a turn, it moves to the next player after each box. Tick boxes are passed over: tap them.
  • Some rows do the sums for you. A row marked "× 2 each" wants a count and multiplies it. A row marked "25 if ticked" is a tick box: tap it to tick or untick. A shaded row marked "worked out" fills itself in, such as Yahtzee’s upper bonus.
  • Some rows look the points up for you. In Agricola you enter how many fields or sheep you have, and in Scythe your popularity sets what each star, territory and pair of resources is worth.
  • Where a row is worth something different from what you typed, its score is shown in small figures underneath.

Counters

  • Tap + and − to change a score. Hold one down and it keeps going, faster the longer you hold. Quick taps, and a hold, are counted together as one change.
  • Tap the score itself to add or subtract any amount in one go.
  • Table tennis, badminton, squash, pickleball and volleyball are won two points clear, so Scorra waits for that before offering to end the game.

Darts

  • Darts is entered a visit at a time. Tap Single, Double or Treble, then the number, for each dart. After the third dart the visit is entered and the turn passes on.
  • Take back removes the last dart. Enter visit ends the visit early. Miss is a dart that scored nothing.
  • A visit that takes you below zero is a bust and scores nothing. With "Finish on a double" switched on when you set the game up, so is leaving 1, or finishing on anything but a double.
  • Change the "Starting score" when setting up to play 301 or any other number.

Bids and tricks

  • In Spades, Wizard, Nomination Whist and Skull King each player has a column, and each hand has a box for the bid and a box for the tricks won. The score is worked out once both are in.
  • The keypad fills the box that is lit: everyone’s bid first, then everyone’s tricks, then on to the next hand. Tap any box to change it.
  • Spades takes 100 off for every ten tricks won beyond your bids, and tells you if the tricks in a hand do not add up to 13.
  • Skull King has a third box for each round’s "Bonus" points, which only count when the bid is made.

Table view

  • Choose Table view from the game’s ⋯ menu and lay the phone flat in the middle of the table. Each player’s score sits at the edge nearest them, turned to face their seat, going round clockwise from whoever holds the phone.
  • Everyone can score from where they sit. In a counter game each seat has its own − and +. In a game scored round by round, tap your seat for a number pad turned to face you, put in your score for the round and press Enter.
  • Undo is in the middle, and Done goes back to the game. Games with their own way of scoring, such as bowling, bids or a category sheet, show the totals there and are scored on the game screen.

Whose turn it is

  • A bar under the game’s name says whose turn it is. If the player is you (your account in a group, or the saved player you marked as "me"), it says "Your turn".
  • Where scores are entered round by round, the turn follows the scores: it is the turn of the next player without a score this round.
  • In counters and trackers, choose "Next turn" to pass it on. In a game scored by category, the card in view is whose go it is.
  • In a counter game, "Pass the turn after each score" (on unless you switch it off on the setup screen or in the game’s ⋯ menu) moves the turn on by itself, a moment after a player’s last tap. Tap more than once in a turn (+5, then +1) and it waits for you.
  • For card games the first player moves round each round, as the deal does. "First player moves round each round" on the setup screen turns that on or off. Score entry starts with whoever goes first that round.
  • Sports played between two sides do not show turns, unless you put a clock on them.

A clock on each turn

  • Switch on "Time each turn" when setting up any game and choose the "Seconds a turn". The turn bar then counts down for whoever’s turn it is.
  • When the time runs out it says "Time’s up", with a sound and a buzz if those are on in Settings. Nothing is stopped or scored: it is a nudge.
  • The clock starts again whenever the turn passes on. Everyone watching a group game sees the same clock.

Score buttons

  • Some games have a button for each way of scoring. Snooker has one for each ball, and fouls that give their points to the other side. Rugby union, basketball and American football have one for each kind of score, and Euchre one for what a hand was worth.
  • Tap the score itself to put right anything the buttons cannot.

Ten-pin bowling

  • Tap how many pins each ball knocked down. X is a strike and / a spare, and only the pins still standing can be chosen.
  • Strikes and spares are scored once the balls that follow them are bowled, so a frame’s score can appear a little later. The turn passes on at the end of each frame.

Trackers

  • Games such as Talisman have several values for each player, like lives and gold, and nobody wins on points. Tap + and − beside each value, or tap the number for a bigger change.
  • A tracker stays open until you choose End session, so you can come back to it from the home screen.

Undo, the log and ending the game

  • The bar at the top of a game has an arrow back to Home, the dice button for the tools, the curved arrow to undo the last change, and a ⋯ menu.
  • The menu holds Log, Players, Redo and End game. Log lists everything that has happened in the game, newest first.
  • Players changes who is playing once a game has begun: correct a name, add someone who arrives late (they join with nothing scored), or take out someone who leaves, with their scores. In a game of teams, only the names can be changed.
  • When someone wins (a target is reached, or the last round is played), the game ends by itself and shows the result. If that was a slip, "Undo the last score" takes back both the score and the ending.
  • You can also choose End game from the menu at any time. Reopen game takes you back in to play on or fix a mistake; a reopened game no longer ends by itself, but offers to. Undo there takes back the last score entered.
  • Under the standings, How it went shows who was in front through the game: a ribbon for each player, in their colour, rising and falling through the places as the lead changes hands. It plays through once, then drag across it, or use the slider under it (▶ plays it through again), to see the places and totals after any round (or any score, for games without rounds). Next to it is the Score sheet: tap between the two to see either.
  • The bar along the bottom of a result has Home, Log, Share and Play again. Going back in ("Undo the last score" and "Reopen game") is under the winner. A reopened game starts on the last score entered, ready to correct.
  • A game marked "End-of-game count" never ends by itself: it offers to once every row is filled in, as a tick box may still be waiting.
  • If two or more finish level, the result offers ways to break the tie: "Flip a coin" (or "Draw a name" for three or more), "Choose the winner" after a play-off, or by rounds won. Where the game has a tiebreak rule Scorra can work out, such as most coins in 7 Wonders, it is offered first. "Share the win instead" puts it back.
  • Games save as you go. An unfinished game waits under In progress on the home screen.

Dice, coin, picker and timer

These are under Tools, on the bar along the bottom. While you are scoring, the dice button at the top of the game brings them up on a sheet over the score, so you never have to leave a game to use them. Pull the sheet down, tap outside it, or choose Close, to put it away.

Dice

  • Choose the kind of die, from d4 to d100, and how many, from one to ten, then Roll. Each die is its own solid shape and tumbles in its own way. The face it lands on is the brightest, and the total appears underneath once they have all landed.
  • A d100 is a pair of ten-sided dice, as at the table: one for the tens and one for the units. "00" and "0" together are 100.

Coin

  • "Flip the coin" tosses it up, turning over and over, and it lands with a thump on heads or tails.
  • In Settings, under the themes, choose the coin (Gold, Silver or a pirate’s Doubloon) and how the dice look (Theme, in the theme’s colour; Wood, Marble, Metal or Glow).

Picker

  • Picks one thing at random from a list. During a game the players are in the list to start with, which is a quick way to choose who goes first. Use the players puts them back.
  • Edit options opens the list to change: add with "Add an option" (or several at once, separated by commas), tap the cross on one to take it out, or clear the lot. Use the players puts them in.
  • Choose how it picks at the top. Lights shows each option with a light of its own colour, and runs the light round them, slowing, until it stops on the one chosen. Wheel spins a wheel of them, ticking past the pointer until it slows to a stop: press Spin the wheel, or flick the wheel round with your finger, the harder the further. Cards shuffles a deck and turns the top card over.
  • Lists has ready-made lists for quiz categories, describing, acting and drawing games, a letter for list games, who goes first, and truth or dare. Save the list in hand under a name to use it again; your lists follow you to your other devices when you are signed in. Saving under a name already used replaces that list.
  • Switch on "Take out once picked" so nothing comes up twice until everything has, as with quiz categories. Picked ones are crossed through; "Put them all back" starts again.

Timer

  • Use it as a countdown, a stopwatch or a chess clock. A countdown keeps running if you close the tools, and the time left shows beside the dice button at the top of the game.
  • Set a countdown by dragging the knob round the ring, like a kitchen timer (one turn is five minutes; keep going round for more), or tap one of the times under it. The length you last used is ready next time.
  • The hourglass button in the corner shows a countdown as a sand timer instead of a ring (the stopwatch button puts the ring back). The sand runs from the top into the bottom as the time goes; tap the sand timer to turn it over and start again from the top.
  • In the last ten seconds it ticks each second and turns red, and when time is up a bell rings and the phone buzzes (turn sound or vibration off in Settings). Again starts the same time over in one tap.
  • The corner button with four arrows fills the screen, big enough to read across the table. The screen stays on while a timer is running.
  • The chess clock gives every player the same time, which only runs on their own turn. Choose the time each, and away from a game how many are playing; in a game it is for the players at the table. Tap whoever goes first, then each player taps their own when their turn is over. Whoever runs out first is shown in red. In full screen, two players face each other across the table.

Recent

  • Rolls, flips, picks and finished timers are listed under Recent on the Tools page, folded away until you tap it. Ones used during a game also appear in that game’s own log.

Players

Saved players

  • Anyone you name in a game is saved. You can also add people ahead of time on the Players page.
  • Tap a player there to see their record: games played and won, how they do at each game, head to head against everyone they have played, and their latest games. Choose Edit to rename them or change their icon, colour and pattern (stripes, dots, checks, waves, zigzag, diamonds or stars). A pattern shows on their picture everywhere, and faintly on their score card in a game. Winning earns a frame round a player’s picture: bronze for a first win, silver at 10 wins, gold at 50 and platinum at 100. Their record says which they have and how many more wins the next one takes. Under When they win, choose how their wins are celebrated: Confetti, Fireworks, Gold rain or a Sax solo, each with its own jingle; tap one to see it. A shared win gets confetti.
  • Milestones are noticed as they happen and shown under the result: a first win, a first win at a game, 3, 5 or 10 wins in a row, a 10th, 25th, 50th or 100th game or win, and coming back from last place in the second half to win. Each player’s record lists theirs, latest first; tap one to see the game. They are worked out from History, so deleting a game takes its milestones with it.
  • Head to head counts every finished game two people played on different sides: whoever finished higher is ahead, so coming second beats coming third even when someone else won. 7–4 means ahead seven times and behind four; a third number is games they finished level. Tap a row to see it game by game, and to open the other player’s record. Team-mates are not counted against each other.
  • To delete a player, swipe their row to the left, or open them, choose Edit, then Delete player. Deleting a player does not change games already played.

This is me

  • Open a player, choose Edit, and switch on This is me, and you are given the first seat in every new game. You can still move or remove yourself.

History and stats

History

  • Every finished game is kept under History. Open one to see the final scores, the full score sheet and the log, to reopen it, or to play it again with the same people.
  • Once there are a few, search at the top finds games by the game’s name or by anyone who played.
  • Games played one after another make a game night: two or more, with no more than three hours between one ending and the next starting. History puts a banner above each night’s games, such as “Saturday night · 4 games · Priya won the night”. Tap it for the night’s own table, every game in the order played, and Share the night, which makes a picture of it for a group chat.
  • To start History and Stats afresh, choose Delete all finished games in Settings. Players, your own games and games still being played stay, and games in a group are not touched.

Stats

  • Stats shows who is out in front, then a bar for each player in their own colour: their wins, games played and the share they won, overall and for each game. Tap a player to open their record. It is the second view of History: choose Stats at the top.
  • A game counts when it is finished, has two or more sides, has a winner, and has at least one named player. A win for a team counts for each member.
  • If some finished games are not counted, the page says how many.

Sharing

Share a result

  • On the result screen, choose Share. Share a picture sends an image of the result, with everyone’s scores, to a chat or anywhere else; where a phone cannot share a picture, it is saved instead.
  • Share a link sends the whole game. Whoever opens it sees the scores, and can save the game to their own history.

Share one of your own games

  • Open a game from My games and choose Share this game. Whoever opens the link can add it to their own My games, rules included.

Signing in and syncing

Signing in is optional. Everything above works without it.

Why sign in

  • Your games, players, saved games and look follow you between your phone, tablet and computer, and are safe if you lose a device.
  • Sign in with Apple or Google under Settings (the cog at the top right), or on the Groups page. Use the same one on every device so they share one account.

How syncing behaves

  • Changes are sent within a couple of seconds, and arrive on your other devices almost at once.
  • With no connection, everything keeps working and catches up when you are back online.
  • If the same game was changed on two devices while apart, the changes are put together, so scores entered on either are kept.

Signing out and deleting your account

  • Signing out leaves your own games and players on the device. Games and players belonging to a group come off it; they are still in the group, and return when you sign in again.
  • Delete account, under Settings, removes your account and the copy of your data in the cloud. What is on your device stays until you delete it there.

Groups

A group is a shared set of games, players and stats for a household or games club. You need to be signed in.

Creating and joining

  • Open Groups, choose a name for the group, and create it. You go into it as your “This is me” player, with their name, colour and picture; if you have not said which player is you, type your name and it is saved as one, marked “This is me”. You stay on Groups, with the new group and its invite ready to share.
  • Share invite link sends the others a link. They open it while signed in and join, as their own “This is me” player in the same way.
  • Round the same table, Show QR code is quicker: the others point their phone’s camera at it, which opens the same invite. Or they can type the invite code in under Join a group.
  • Everyone in the group is added to its players automatically. A member’s own player is theirs: only they can change its name and picture, or delete it.

Your own games and a group’s games

  • On Home, under Playing in, tap a group (or My own games) to switch to it in one go. Not in a group yet? Home has a word on them; Not now puts it away.
  • Scorra shows one place at a time: your own games, or one group’s. When you are signed in, the top of each page says which, with a link to switch.
  • Games you start while in a group belong to the group, and everyone in it can see and score them.

Playing together

  • When someone starts a game in the group, it appears on everyone’s home screen under In progress. Open it to follow along.
  • A group’s game has a green dot at the top with the number of people who have it open. Tap it to see "Shared live" and who is there under Here now. Scores appear on everyone’s screen a second or two after they are entered.
  • More than one person can enter scores. What each of you enters is kept, even at the same moment or while one of you has no signal. If two of you fill in the same box, the later entry is the one that stays.

Your own history

  • Group games you played in also appear in your own history and stats, marked with the group’s name.
  • Each member has a short player number, such as #3F9A2, shown beside their name so that two people with the same name can be told apart.

Managing a group

  • Anyone can leave a group. Its games then come off their device.
  • The owner can remove members, make a new invite code so the old one stops working, and delete the group for everyone.
  • Removing someone changes the invite code, so the one they know no longer lets them in. If the owner leaves, the member who joined first becomes the owner.

Backups

Saving and restoring

  • Under Settings, Save a backup file downloads everything on the device as one file.
  • Restore from a backup file shows what the file holds before changing anything. Add to this device keeps what is here and adds the rest. Replace everything wipes the device first.
  • A backup holds your own games, not a group’s.

Do I need one

  • If you are not signed in, your scores exist only on this device, and deleting the app removes them. A backup file, or signing in, keeps them safe.

Settings

Look

  • Each theme has a faint wallpaper of game doodles behind the page: card suits for Card table, swords and dragons for Dungeon, rockets and planets for Starship, dice and meeples for Playful, and so on. Textured background, under the themes, turns it off.
  • Choose from eight themes, each shown as a small picture of itself; tap one to switch. Each has a light and a dark version, and "Light or dark" says which to use, or to follow your device.

Game names

  • Some games go by different names in different places. Choose British or American names, for example crazy golf or mini golf.

Sounds and haptics

  • In the iPhone app you can feel it as you go: a light tick on each key of the number pad and as the chart or the timer dial clicks round, a tap as a score goes in or is undone and each time the wheel’s pointer or the picker’s light moves on, a rumble as the cards are shuffled, a thud as the coin lands, and a buzz for a win or when time is up. Turn Haptics off in Settings for none.
  • There are sounds for scoring (a click on each key, a soft drop as a score goes in, a swish for undo, a ting as the turn passes), for the tools (dice, the coin flicked up and fluttering down, the wheel clacking round, the picker’s ticks, its cards shuffled and turned, the chess clock), for game moments (cards fanned as a game starts, a short brass hit when the lead changes hands, a jingle for a win) and for timers (a quiet clock tick each second on a countdown or stopwatch, sand trickling through the sand timer, a heartbeat in the last ten seconds, a bell when time is up).
  • In Settings, under Sounds, set the volume and turn each of those four kinds on or off. Turn Sounds off for silence; the phone’s silent switch may quiet them too.
  • The sounds are from Kenney (kenney.nl), free for anyone to use.

Confirmations

  • Scorra asks "are you sure?" before deleting a player, deleting a game or one of My games, and leaving a group or removing a member: a sheet comes up from the bottom with the action in red, and Cancel under it. Each can be turned off.
  • Deleting a whole group always asks first.

If something is not right

I cannot see a new feature

  • After an update, a What’s new sheet lists what has changed, once. Settings → What’s new shows it again.
  • The first time you reach some screens, a short tip points out what is there. Got it moves on; Skip tips stops them. Settings → Show tips again brings them back.
  • You may have an older version open. Look for the Update bar at the top, or close and reopen Scorra.

My games are not on my other device

  • Check that you are signed in on both, with the same Google or Apple account, and look at Last synced under Settings. Sync now tries again.
  • Check the top of the page: you may be looking at a group on one device and your own games on the other.

A game is missing from stats

  • Stats only count finished games with two or more sides, a winner, and at least one named player.

Still stuck

  • Write to support@playscorra.com.

Still stuck? Write to support@playscorra.com.